![]() ![]() Second one is a gamble that the game won't be successful or that the prices will be reasonable or that the fans won't care. First one is a gamble that the game will be successful enough to warrant a worldwide release. Think of it this way: Pay upfront for a game's VA to be worldwide vs pay later. Some companies are better at managing costs and production than others. Second I'm a student but I'm a Programmer as well although I don't know much about these stuff but I would like to dive in this world to enjoy the dream to play this game(God Eater 2) while understanding every text. Yandex.Translate is a mobile and web service that translates words, phrases, whole texts, and entire websites from English into Latin.The meanings of individual words come complete with examples of usage, transcription, and the possibility to hear pronunciation. First of all I don't know Japanese so pls forgive me. So it works for a while before the brand name starts to wear thinner.Īnother issue, of course, is cost management and efficiency of production. Hello there, well I'm totally new to this but interested to help translating the game. ![]() The problem with that is that it makes it harder to really be hyped up about a company's releases. ![]() The reason why companies turned to the shotgun method of releases is due to it being easier to profit. (Though I get fewer of those requests now since I went from pro to casual, I now get a few requests every now and then from people that want to see me play). I already stopped buying games from several companies as a result of that, with a few exceptions of games I buy simply because people want me to play with them. Quite a few companies actually are turning towards the: release a ton of games and hope at least one is a success. That has got to be one of Square Enix's worst decisions. Let's also not mention the grand fiasco that was Rise of the Tomb Raider. Game quality is subjective, but last I checked the Love Live! rhythm game has more subsribers than any of Se's mobile games put together, Granblue Fantasy included. If you're really inclined on comparing the two, SE is much better at playing the market than Bamco. If we grab SE they're bringing out their iconic games and their actual mobile games have the most interesting mechanics you'll find in mobile games. Have you seen both their mobile divisions? Bamco is really fast unpolished games with the most generic mechanics you can imagine and it's working against them. You do know that the amount of branching, stock and prices actually make it so they lose money? Have you seen SE annual reports? They're doing 10x better than bamco. God Eater 2 Psp Patch English 1. Bamco on the other hand, survives through merchandize, not actual game sales. I mean, have you looked out how desperate Square Enix is lately? Heck, Konami alone is forced to turn to gambling machines and scrap the console market just to survive after the big incident with MGSV. It is an aria that tells us the storm has subsided.Compared to other players in the industry, Bamco is the one better off. The sound of a little bird’s song echoes from the distance The bridge is a little iffy, but you live and learn, I guess. This song, though, was pretty straightforward. Translating is always a little difficult. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |